So after a little break to get some other projects done/underway I’ve been back and modelling in LightWave. I have a few modelling projects to get started, but I thought I’d get back into the swing with something spontaneous. I’ve wanted to try making a fitted prop for a long time and decided to start with something relatively simple like a cyberpunkish VR headset. Somewhere at the start of the project I got distracted and ended up making a retro sci-fi helmet instead.
The character figure is DAZ 3D’s Genesis with a dialled mix’n match morph – obviously the only texture used was for the bump. For a quick project I’m very happy with it. I’m now considering what to do with it next. Maybe I’ll model some additional props and see where that takes me. Or maybe I should get back to the “real work”. Decisions, decisions…
In any case I’m happy I took the gamble and forked out the money for LightWave. I know it isn’t the 3D package, but I’m sure as hell happy with it. The intuitive, no-nonsense interface is so easy to get around, which is a relief after some of the other programs I’ve worked with – certainly makes learning a lot easier. I think the program as a whole has boosted my productivity and creativity when it comes to modelling. Every time I boot it up I feel completely confident to start exploring and experimenting with features I have only the vaguest idea of. I also love the “Layout” component to the package. Well, to call it a component is a serious misattribution as it is an entirely separate and richly featured program – the other half of LW really. The procedural texture system, and node editor is just fantastic. I’m not a texture guy, so it is nice to have something easy to use to get some reasonable textures done quickly. The VPR is also a huge time saver when it comes to setting materials and lighting. Being able to see a high quality image update in realtime is just awesome. Anyway that’s enough LW love.
Very nice job on this. It’s very interesting to see the different directions people take. I know a few people now that started the same time as me on the 3D stuff, and we all vary greatly on the paths we have taken.
It is amazing how fast things can happen. I think I started out about the same time as you – maybe a little after. I know it is still early days, but when I first started playing with DAZ Studio I had no idea where it was going. I always assumed 3D objects was way out of my league.