Although the first run of Doom slightly predates my PC gaming days, like many others, I still instantly recognise ID Software’s first person shooter classic with a nostalgic glee. So it was with particular joy that I added this gorgeous but faithfully reconstructed image, by Elemental79, to my favourites back when it received a Daily Deviation at deviantART in February (2013). For whatever reason I didn’t read the accompanying text, and thus didn’t check out the mind-blowing time-lapse reconstruction process posted on YouTube until I stumbled upon a blog post from the time. The video compresses 35 hours of work into around 9 minutes. The Photoshop masters out there might get a good idea of how the image was made from the tumult of images and processes, but for a novice like me the experience can only be awe, and perhaps mixed with disorientation and nausea.
Seeing the processes of how the artist uses snippets of a variety of creatures to deftly reconstruct, and then shade and highlight the Demon is a particularly astonishing part of the video (from about 4:20 to 7:00). The transformation from pixellated 320×240 to a huge 9600×7211 (over 7 PSDs) is jaw dropping in the extreme. …or was it jaw clenching? Either way the video will leave you inspired and energised. A 4800 × 3606 version of the image can be downloaded from the artist’s post at devientART. Elemental79 also has a number of other breathtaking reconstruction/adaptations in his gallery. To see how these images were made visit/subscribe to TJ Townsend’s YouTube channel
A quick note on Poser compatibility: Most if not all content sold at DAZ 3D has very good Poser compatibility, and often comes with Poser specific configurations.
Undoubtedly one of the contributing factors in my decision to jump on into DAZ Studio was the huge and inspiring variety of 3D sci-fi content. Science fiction was one of the major focuses when it came to my short stories and for some time I had been toying with the idea of bringing some of those works into a visual dimension as serial web comics or graphic novels. Anyone who has read much of what I’ve written since finding DAZ Studio probably knows I hold DAZ 3D solely responsible for all but killing my drive to write fiction. Of course I could add a little smiley face there to show there are no hard feelings, but I’m hoping my writing skills haven’t dulled so much that a little light-hearted jest isn’t lost.
Anyway, the recent addition of some great 3D sci-fi content to the DAZ 3D store got me inspired to do a little feature on some of my favourite pieces. Some of these I own, others are on my wishlist (or should be). So, let me start with a name just about every DAZ Studio and card carrying Poserverse member will know.
Stonemason is the name in DAZ Studio and Poser sci-fi content
When you put DAZ and Sci-fi in the same sentence it is likely to conjure many images that incorporate one or more of Stonemason’s masterpieces. His meticulously modelled and textured environments and props have graced thousands – tens of thousands – of still renders and animations made with DAZ Studio, Poser and any number of other render engines. From cyberpunk inspired street environments to retro futuristic art deco spaceship interiors, and on to the post-apocalypse, there is something for every sci-fi genre. And then some.
A few months back I wrote a short feature about Stonemason when he posted a time-lapse video to YouTube, showing his process of constructing a cryotube. I remember thinking that it wouldn’t be long before we saw that showing up in the store. Lo and behold… a cryotube! As an upstart modeller, I was very keen to pick it up and have a look over the model in greater detail. Stonemason’s work does not only inspire the production of beautiful art, but also the production of more models. His influence on the hobbyist and emerging/pro levels of 3D will be felt for a long time to come.
And no need to model somewhere to keep your characters in the freezer. Mr Stony has us covered with a place to stash our sleeping beauties and beasties (aptly named CryoEnvironment).With very similar design, undoubtedly intended to be at home alongside the Cryotube and environment,Sci-Fi Consoles 2013, is which come complete with slick screens and “holographic” effects. With these three you could products you could put together an entire short animation or comic.
For a glimpse at the possibilities check out this short test animation.
Few other mechs released at DAZ 3D are as detailed or formidable, and downright cool as MECH 2012 Enforcer. See here in action saving the developed world from the evils infesting its near future streets.
One of Stonemason’s most famous collections would have to be his cyberpunk inspired Urban Future street environments, reaching its creative apex with the huge Urban Future 4: Street Level. Straight “out of the box” this place renders like. The package even comes with a custom camera to add a suitably polluted haze to your renders. At $35 – 40 a set they aren’t among the cheapest environment/scene props in the store, but you certainly get what you pay for. And then some.
Pick up the Urban Future bundle (all four sets) and save yourself over $10
Another stunning environment is the gritty decay of “The Ministry”. Sadly this is one of those on my wish list, but the beautiful images (and animations) I’ve seen rendered with this one leave me with no doubt that this is something I want to have in my runtime. I want to play with it, pull it apart, and to an extent emulate.
A recent hit at the DAZ 3D store is Stonemason’s Planet Lava. This baby is an environment in the true sense of the word. It comes complete with modelled terrain and image dome for distant terrain and sky. It also comes packed with lights and camera presets including atmospheric effects.
On the flipside we have Planet Alpine, for those that prefer ice and snow to the heat of a molten hell rock. All this is only a small part of Stonemason’s catalogue at D3D. There are a number of other sci-fi props, robots and environments I haven’t covered here, and then a lot more.
Cyborgs, androids and robots
As a bit of a posthumanist at heart these guys are one of my favourite sci-fi staples, whether entirely artificial, or a merging of flesh and synthetics. DAZ 3D has a number of great entries into this category. Right at the top of my list is the recent release, Bot Genesis. Before this it was the precursor, Aikobot 2. Bog Genesis is everything that Aikobot 2 was an a lot more. One of my complaints about AB2 was that it didn’t look right when rendered in dark environments. She seemed to be artificially lit due to the way her shaders were set up, particularly in relation to reflections. Thankfully this has been addressed with BG.
A great feature of the newer version is the reconfigured shaders that allow for a mix of raytrace and image mapped shadows. Perhaps best of all is that BG is no longer constrained to female varieties. As the character is designed for Genesis BG seamlessly morphs from male to female and anywhere in between. As far as flexible cyborg/android characters go Bot Genesis is on top of the pile, and cheaper than any of her predecessors (though depending on tastes and needs there might be reason to pick these up too). Win-win-win.
A good deal less cutesy and with a more utilitarian appeal DZFire’s Cyborgs 4.0 (though I’d suggest they are actually android/gynoids) are designed on the M4&V4 bases, but can and are primarily used as standalone figures. These “cyborgs” are hardy and reliable, at home on the frontlines, in emergency services and in heavy industry. They do come with texture/material options for an appearance acceptable to a wide range of other duties, and the “female” version even comes in a glam variety. They can be purchased as together for a small discount or separately as needed.
The Technoborg’s origins should be quite apparent to anyone that has even a passing familiarity with Star Trek. Another Gen4 figure, but as the pack is mostly a texture set it can easily be applied to Genesis, and if you have the GenX plugin you should even be able to copy the character morphs to your genesis figures. The technoborg textures are beautifully detailed and come in pasty necrotic style and a more healthy variety (you pick which ones you need). The cyborg robotic details are simulated with displacement maps (not real geometry), so make the conversion to Genesis very nicely.
3D Spacecraft Models
This was where I was going to leave part one of the sci-fi feature, but as the store of a fantastic sci-fi modeller/artist has just gone on sale (40% off everything), I thought I might as well quickly mention DAZ 3D’s premier supplier of space craft models and their interiors for Daz Studio. While there are quite a number of amazing space craft models in the store most are for Bryce and Carrara. Kibarreto has valiantly sought to fix this imbalance with his impeccable designs and texturing, complete with glowing cockpit dashboards. See Kibarreto’s Shuttlestar doing its thing in this gorgeously rendered clip.
Taking a trip through Horo’s gallery at Bryce5 and his personal site is a fascinating experience. The first thing you will likely notice is that Horo is a man of inquisitive nature with broad interests, many of them quite technical in nature, so it is perhaps quite fitting that Bryce and 3D imagery are among his hobbies. He draws from a deep pool of inspiration for his art, with a passion for optics, lenses, HDR images, and space exploration shining through into his work. Like David Brinnen, Horo’s work tends towards the technical and experimental, pushing Bryce to its limits and. Rarely, if ever, does Horo fall back on postwork techniques to cover limitations encountered in Bryce, instead focusing on finding in-program workarounds. Horo’s work is Bryce at its best, and it was with great relish that I had a chance to get his perspective on the program, and its future.
Did this take anyone else by surprise? Sure, I’m not too involved in the Poser camp, but still no emails in my inbox, and then all of a sudden – Poser Pro 2014 coming out in two week! And damn do some of these features look grand.I could regurgitate feature list in full, but honestly I don’t fully understand them as I’m quite new to things like weight maps and rigging figures and conforming props. So! I’ll just point out the ones I found interesting and leave the rest of you curious types to check out the full feature break down
Highlights:
The new Pro only features are few, but for content creators they will undoubtedly be a big selling point. The new Fitting Room features tools to interactively fit clothing and props to Poser figures using various neat tools including painting selections so you can quickly modify exactly what and where you want. See the ‘tube video below for a gander at the tools in operation. Also cool is the ability to copy full body and partial morphs from figure to figure.
Other than this the average punter won’t get much from 2014 Pro that won’t be available to P10 users. These new features available for both 10 and Pro are some very strong additions, and coupled with 10’s lack of 64-bit support Pro 2012 users still have some very good incentives to make the jump.
New 10/Pro features:
Pixar’s OpenSubdiv finally brings subdivision to Poser– no more blocky props and figures in those close-up renders
Rendering speed improvements when raytracing – nuf said
Bullet Physics supporting both rigid and soft, and includes dynamic strand based hair. – Are we going to see a port of “Look At My Hair” to Poser? Maybe similar easy to use styling tools that could take advantage of the new dynamics – that would be very cool.
Comic book preview mode in Open GL
9 new human and cartoon figures
Magnets and deformers with weight maps + paint tools
Interactive Raytrace Preview – these things are so handy. Editing materials and fine tuning lighting is so much easier when you can see high quality realtime updates